This is the second strategize and move grid based puzzle game I've played in this jam. Fortunately, they are both original in idea and execution. Whew! I really had fun playing this game and the only niggle I had was that the moves UI on the right didn't fit in the screen forcing me to scroll up and down making me lose precious time and focus. Can I suggest that every level have a small starting time to strategise (perhaps the moves list can be hidden during the period) just to absorb the details. I understand that the current setup matches the theme more, but I just think it might be better to give just that grace period to adjust to new level.