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I think the base idea is solid, and I like that you spun the out of control theme as something positive here (at least that’s what the mechanic feels like). But I feel the game takes too much time to ramp up to a state where that mechanic shines! Especially for a game jam, make sure people have the “ahhh, I get it!” moment early on! More enemies at the start (and more that group up) would do wonders here :)

Keep up the great work!

(+1)

Hi! Thanks for the feedback! At first I felt that the players might feel overwhelmed if more enemies will appear right at the start. Especially with the kinda wonky controls. Looks like I held them back too much huh? Thanks for trying this out!