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Concept wise, it got some potential to be a good puzzle game. As of now, it is difficult to say.

Overall presentation is unfinished, but look like a low poly style that is efficient. Music and sfx were not there so cannot say. No bug found in this version of the game, and the control not working when behind wall worked.

So yeah, sad that it was unfinished, but good job on your weekend !

Thanks for the feedback and i wish you good luck too!!! 

I'm sorry if some parts aren't well or are straight up missing (as you said, the game it's unfished 🙁)  but i'm glad you enjoyed anyway!!!

As for the presentation, tried my best to quickly make 3 levels, 1 each for showcasing a core mechanics in the game, that is:

  • Robot controls/moviment and goal introduction
  • Static camera, and the fact that you can send the robot offscreen (Plus, the fact that when is not in the camera's viewspace you can't controll it)
  • You can't control the robot if obscured by an obstacle