I like the concept a lot actually, but having the aim be completely random hurts this game a lot. In this case, this game does not challenge my platforming skills, it challenges my reflexes and how fast I can react when the cross hair is where I want it to be.
So I'd take it in one of two ways, either commit to the game of reflexes by making the aim more frantic and it goes in a set path, or commit to the platforming by allowing the player to have some control over the aim.
ANYWAYS. I am a fan of the idea, and I think this is a good entry none the less
GOOD STUFF!!