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(1 edit) (+1)

Thank you!! :) 

Yes, we tried to tweak the physics as well as we could, but we eventually had to prioritize other elements, I think the scope was a bit too large for a Jam, at least for us! When we chose GMS2, I had forgotten how clunky it actually is to work with, especially when you're used to unity... Next jam will definetily be in unity!