I find the art very cute and the mechanics (meaning the "skills") seem varied and interesting for an puzzle/exploration game. However, I feel that the GameJam Theme is very forced into the game. Having a random key for each action with no connection or meaning and having at least two keys (that I have found) that reset the level and change the actions that you do with each button make the game not so enjoyable/playable. I think you should have thought if the player would enjoy this or if he would feel annoyed.
I hope you continue your idea (without random keys) and develop an interesting puzzle game with the mechanics that you have already developed.
Cheers! Good luck! :)