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Dude that was fun!! I love the thrilling feeling of not being in control of the movement of the train, and yet you know where you're going next. It's the feeling of the inevitable, yet you're still in control of movement and firing, and which shot goes where. THIS is how the theme was meant to be: out of control yet still fair!

I love the music, props to your sound designers and composers! The music is fitting and hilarious, and perfectly matches the gameplay.

I really enjoyed shooting down T-posing chickens. I asserted my dominance over them. The art style is pretty good too, I like the simplistic shaders. I guess the environment could use some more details but then again, only 48 hours ;)

I liked the gameplay, and there was quite a bit of challenge! Again, it's a challenge not being in control of the train's movement, but giving the player individual movement makes it feel fair. Most of the games in this jam have nowhere to go next, making really dead-end games, but this could definitely go far post-jam, especially with the amount of talented people working on it :) I could easily see this being a multiplayer game as well, with some people defending the rear of the train, etc.

And finally good work to management! I'm a solo dev and I can't imagine trying to come up with a cohesive idea among 11 people in 48 hours. That's impressive in and of itself, and I think your team could make some outstanding adjustments to this in the future.

Good work to your whole team! Is it your first game jam for any of you? It's my first one so I figured I'd ask :)
 ...and also if you could check out my game I would be super happy :P

Deleted 242 days ago

I will check your game