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(+1)

This game is too freaking hard welp xD

Those red walls should be more forgiving or maybe a bit further away in tight spaces O.o

Really  nice idea tho, the mechanic with limited movement in each direction and the fact that things are super bouncy have potential imo. The game looks very much like a prototype also, an easy trick is to just have a white bg with simple and diffuse colors (red, black and light blue objects for example) to make it a bit easier on the eyes (that checkerboard pattern makes me a bit dizzy @-@)... The sfx is well implemented though, feels arcade-like

But there is potential here definitely