Yeah, I was surprised how much depth there already is despite the rather limited set of options. Balancing definitively is an issue though, if you get a good start it's usually easy to run with it, but you can get screwed horribly by a lot of 1- or 0-door-rooms as well. I'm confident that this can be tweaked with a little more development time post-jam though. Thank you for giving my game a shot!