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cool idea for this game, and good interpretation of the theme. my main criticisms would be that (1) the modifiers should be time based (for when they stop affecting you), simply because of the inbalance between various modifiers (some make the game wayy easy, and some make it really hard). (2) i would say there needs to be more going on to spice up gameplay. maybe a boss fight, enemy variety (in behaviour, not just sprite), something to give the player the feeling of a fair challenge. right now the primary challenge is if you get unlucky with the modifiers. but i think putting time limits on them would help mitigate that, and adding some other challenges would keep the game fresh. anyway, great job! this was a very well-polished submission (I especially like the tutorial, so few games have one, I know I needed one).