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Day Six

Had maybe a good half hour or so to work on things today, so, not much to show. I've been really busy the last few days and only squeezing a couple hours in a day, but tomorrow I should be able to hunker down with some time and focus and try to catch up on all the things I've fallen behind on. Tried to do a little reading about how to implement audio in Unity while I was away from my computer today, and my brain could not absorb any of it, so that's making me a little nervous, but I'm sure I'll get the hang of it. I did get a somewhat clunky camera follow script up and running, so at least I spread my levels out a bit.

Another puzzle I'm trying to solve is the controls. I pictured playing with a controller from the beginning, as I've always preferred it for almost all types of games, but especially platformers. The planned control scheme is left stick to move, a face button to jump, and shoulder buttons to change worlds, with the left one changing to one world, the right one to another, and both together to something else still. In my tiny bit of time to work I got this all set up with some new placeholder world tiles and additions to the changing script, and it works like a charm on a controller.

However, it's a bit awkward to manage all those inputs on a keyboard, and it turns out at least some keyboards (including, evidently, mine) limit your simultaneous input keys to three! (Thanks again discord friends.) So move + jump + two world change buttons, which will be a rare but occasional need, doesn't work on keyboard, or at least not having the world change mapped to Z and X as I did. It seems that shift is something of an exception since its whole purpose is to be used with other keys, so now I have movement on the arrow keys, jump on space, and world change on shift and Z, and it's functional, if a bit inelegant to actually perform.

Anyway, I'm hoping to get some rest and get a lot accomplished tomorrow. Hope everyone's having fun and getting a lot more done than I am! Seems like some of you must be, as there are like 70 submitted games already and I'm trying not to cry about it.