Nice. I'll be surprised if this doesn't get mentioned. I like the idea, and unlike others I thought having uncomfortable key layouts made the game seem more "wild." My only nitpick is that the character acted weird on slopes sometimes. For example, I was able to jump super high if I timed a jump right at the end of a slope, which made the forth level really easy for me. The branching pathways is a really nice touch though!
Thanks,
I really wanted to put more time into Physics/Movement because thats what a platformer is all about,
I stuck with what I had and wanted to 'tidy it up' at the end, but there wasn't enough time left.
The higher jump part was actually something I had a lot of fun with during testing.
While sliding down a slope, quickly move the other way, jump and change directions mid air. Felt like an out of control speedrunner, so I just left it in :)
Didn't notice it gives an unfair boost at one level.