That worked pretty neat. It was only a few levels, but it was neat to have to think quickly about where things had to go, and if you made a mistake, you were scrambling to correct everything. It did seem like if you were quick enough (click, move slightly right, drop), you could abuse the platform to put the character anywhere and cheat the puzzles (maybe that could be prevented by not allowing the player to move the platform the character is currently on?).