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Looks fantastic. I love the style and most of the sounds fit pretty well too.

I found the puzzles weren’t very challenging and didn’t give any appearance of having multiple (possibly wrong) solutions. Some were obvious at first look, some required a bit of moving and then became obvious. I stopped playing at level 12 because I’d had enough and wasn’t hooked to play more. (But this is also the second puzzle jam game I played in a row, so maybe fatigue.)

The first time I died from unlocking a lock box and then possessed walking off the map was a great moment.

The mechanic seems pretty unique (although “Out of Reach” is another jam game with a very similar concept) and fits the jam theme really well. It’s also really well presented and I feel like I always understood what was going to happen.