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Hi all, coder here. Thanks for the comments, we’re glad many of you seem to have enjoyed the game. As Yuval mentioned before, some features were planned but ultimately did not make it in on time for the deadline. I’ll list below a few ideas we had, which we might get back to at a later date to make a more complete edition.

  • A timer, obviously, as a form of score keeping.
  • A difficulty curved was planned. Ideally, I would increase the rate at which panels light up over time, and probably start the game off at a lower rate. Breaking the panels entirely once they go past level 2 is also on the table.
  • Some visual and audio upgrades once you go past a certain danger level.
  • Deactivating the panels requiring holding down the key for a bit (rather than being instantaneous), requiring more time from the player.
  • Restarting the game after death should skip the intro screens.

I can’t promise these will actually get implemented - we may call the jam submitted version the final one - but just thought I’d give you an idea of what was planned.

Cheers