As another commenter commented on, it's really hard to tell what the consecuenses of my actions in the game are. I see there are hints of resource management with the limited number of accessories you can give to your agents, but there never was a point where I felt I needed to weight the benefits of giving equipment to a agent vs not. This could be because there is no feedback on what the result of equipping accessories is. There also seems like there is no negative for just hiring new agents all of the time. I think there is a somewhat fun idea behind this is managing agents out in the field and equipping them with the right equpment.
Good work!