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Very nice! Great animations, good music, and an intriguing mechanic that feels quite fresh and original.  I really like how you retain a little bit of control even while the character is breaking down; it allows for some interesting risk/reward behavior. I think your range is even greater with the helmet than with the guy if I'm not mistaken and sometimes I ended up using that advantage to hit enemies through walls. Not totally sure if that's intentional or not, but I definitely think you should take that idea and develop it even further. I'd love to see where else you go with this concept. Great work!

Thanks for the review! We noticed that the helmet was able to hit accross the walls during testing, and while it wasn't our first intention with this mecanic, we think it definitely allows for some interesting moves. Glad you enjoyed the game!