The werewolf was awesome/ really liked that. The art was really nice and i enjoyed playing but the controls were a bit floaty in the jumps.
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Thanks!
I had originally wanted to do a Mario-style jump, where you fall faster than you rise, but I didnt know how to do that in a physics-based game engine. Guess that was my trade-off for using a game engine that let me get it done on time, but I hope I can make the jump feel tighter in any post-jam version