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Day 6 - Created the Dungeon generator, using a pixel sprite to plot out the placement of object, currently only for walls/collision, but eventually will include enemy spawns and entrance/exit to the room. 

The first prototype with placeholder art. After getting the idea down i spent today creating two new tile sets, one for the walls and one for the floor.

  

Here is the final dungeon tile-set...

I also created a player health bar and bullet collisions leading to depleting health.

Next steps:

- enemy sprites, AI movement & collisions

- larger rooms

- a new mechanic that the players weapon changes after each attack, to tie in to the theme of the Jam.