Day 6 - Created the Dungeon generator, using a pixel sprite to plot out the placement of object, currently only for walls/collision, but eventually will include enemy spawns and entrance/exit to the room.
The first prototype with placeholder art. After getting the idea down i spent today creating two new tile sets, one for the walls and one for the floor.
Here is the final dungeon tile-set...
I also created a player health bar and bullet collisions leading to depleting health.
Next steps:
- enemy sprites, AI movement & collisions
- larger rooms
- a new mechanic that the players weapon changes after each attack, to tie in to the theme of the Jam.