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(+1)

I actually enjoy the idea of having to hunt down glitches and fix them in a puzzle-platformer environment. However this game is clearly unfinished so I didn't get much chance to experience that idea. One thing I will say is that if you plan on using out of bounds style trigger boxes for player death, you need to make sure they cover every inch of the world thatthe player may be able to get to.

For what little game there was, the rules were inconsistent and I don't think I was ever able to find or fix any of the glitches. I also couldn't tell how this fit the "out of control" theme, but I assumed that would be more visible if the game was in a more finished state.

Finally, you need to make sure to be careful with those glitchy effects that are overlaid on the screen, because they could either cause unnecessary eye strain, or worse, trigger seizures. If you want to use them, a seizure warning would come in handy.

Don't get disheartened, keep trying, you'll get there eventually.

Thank you!