DEVLOG: 18.07.2020
You know how they say that the last 10 percent of a game's development are, really, it's last 80 percent? Well, I must be in the early percentages, because things are advancing markedly fast.
There only remains one more NPC to be implemented before the cast is completely established to the player for the prologue.
Outcry very much is a "Hell is other people" kind of story; its dramatis personae may not be numerous, but each one is deeply fleshed out.
Cigarettes are this game's save feature. At this point in development, the player's saves are limited to 20 per game. Playtesting may reveal whether that number is too high or too low.
I have also begun to listen to the first
Playtester Feedback.
As such, a problematic map in the context of the most effective experience was revamped: