I was NOT expecting this to be as good as it was.
I loved this game so much that I strongly considered playing it twice, which is a massive rarity in a game jam. The visuals were weird but oddly fitting to the tone of the game you created. The experience was the exact right length and it kept me from getting bored even though the gameplay was so simple.
If I had to pick out a minor issue to be improved upon, it would be how the potions are used. It feels a little unnatural to stop clicking at enemies and move to the bottom of the screen. If these potions were bound to other keys (Q, W, E, R perhaps?), it would feel a lot smoother and allow for more hectic gameplay.
Monster variety could have been better too, but I completely understand that time constraints would have been a factor in doing so.
All-in-all, a fantastic game, a fantastic jam entry, and I'd love to see more of the Drunkzard in the future.