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This reminds me of N++ and games of that ilk, which I like! And I always appreciate a good wall-climb. The game fits the theme well in that I'm frantically trying to move about and hit switches before the floor drops away, and I don't really have time to plan a route or strategize or really think in any way, so it feels out of control. The downside of that is that it takes away from the fun, as I feel more like I just got lucky if I managed to beat the level. Then again, luck is in the name, haha. I enjoyed the sound and animations, and the art is clean and readable.

The upgrade and seed menus were intriguing but ultimately confusing, and felt more like afterthoughts. I'd suggest explaining them in the description on the game's page. Especially the seed menu—I have some familiarity with the concept of seeds in randomization, but not everyone does, and I still had no idea how to actually use the menu.

Despite the luck basis, I had fun with this. Nice work, and congrats on completing a jam project!