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(1 edit)

I got to 11.5 min :D

Fun take on classic top down shooter. Making it isometric was a nice touch, (EDIT: omg I didn't realize you can rotate the camera. That definitely alleviates that problem almost fully, though maybe it'd still be a nice feature to have to make environmental elements transparant!)but sometimes I felt like the environment would get in the way of the camera (namely the trees). It would be nice if you can't raycast to the player (no LOS) the environment blocking it would be transparent or something. Definitely a lot of polish on this game though making it nicer than many other top down shooters. Presentation was real good. Good job!

Thanks for the feedback. And I'd recommend anyone reading this to go checkout Team AI's game, after a few rooms it starts getting into some really good puzzle design.