Thanks for sharing these! We'll have fixes for these in the next build. Enemies getting stuck seems to be a perennial problem for us... I want to experiment with the levels each having their own set paths(very similar to a traditional tower defense). Of course enemies would re-path around anything you build in their way, but with only so much tolerance for going around before they would try to break through. This might make the next build or get totally scrapped if it sucks haha. Anyway thanks again!