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(+1)

I think this was a good idea that was well executed.
Especially since you've mentioned making a mobile version in the future, I think I'd recommend paying attention to the fact that you have a limited amount of frames to release the ball before it shoots off where you don't want it to go. Depending on how snappy & fluid vs. tricky you want your game to be, you might consider making the platforms that you need to bounce off of longer, and widening some of the gaps that the balls need to pass through. I also have to agree with slower/varying fan speed from that other commenter.
I had fun playing it, and I look forward to playing it again on my phone.

(+1)

Thanks, I'm glad you enjoyed it. One idea we're considering is having varying difficulty settings that could change the fan speeds as well. I'm not sure if that would translate well to mobile, but that would hopefully allow the player to alter how they wanted the game to feel. There's a lot of fine-tuning that needs to be done for sure. Thanks for the feedback. It's super helpful.