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I really like the aesthetic, wich goes incredibly well with the chaotic nature of the game. At first I wasn't sure how the blocks were supposed to behave, but eventually I realized I could spawn them while in the air. That's when it got "real"! :P It felt a bit like using a speedrun strat, but jumping in the air and create a platform to jump even further and go around the obstacles felt really nice. The impredictable nature of the blocks was even enjoyable in that regard. Eventually the ennemies weren't a huge problem, however they were positioned and how they behave. I wish the level would not close immediately once beaten: I enjoyed looking back at all the mess created. Some levels felt a bit repetitive, but they are short enough. Overall this is a quite cool game. Is weird and glitchy look once again goes in pair with how it plays, and I found the whole experience really enjoyable!