This was a lot of fun. I like that it was "out of control," but as the player, I still had control. I also really liked the lockpicking mechanic, but I wish the prisoners were even more aggressively trying to get other prisoners out. I also realized towards the end that I could move the guards as well, and I wished I'd known that earlier, cause that made things a little bit more strategic towards the end. Good game!
Viewing post in Pan!c at the Penitentiary jam comments
Yeah it was a little too tight to make the AI do smart things in 48 hours, though I still get a kick out of 1 prisoner releasing 2 releasing 4 when it works right. We only saw someone suggest it once the Jam was over, but next time I think making a small tutorial letting you know what does what and how it interacts would go a long way to helping our players.
Thanks for the feedback!