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I love that you know the movement up front.    I definitely had at least one collision or sprite error where I died for no reason I could see, and I would maybe tweak the animation if a jump gets interrupted (if I block his jump he just kinda crouch floats).   Brilliant execution of the idea and theme, can't wait to play more :)

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Oh no, sorry to hear that! Yeah, there's an invisible spike hiding in level 6, and unfortunately we didn't catch it in time. Apologies. As for the bugged animation, that one's on us as well. We noticed it during development but didn't quite have enough time to fix it. Although I will admit, it is a bit funny seeing the skeleton bonk its head and get stuck in the animation, haha.