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Really cool concept of the of the changing weapons and nicely implemented,  I do feel the cooldown on firing was too slow, I spent way more time running around bored, especially after throwing away a weapon I couldn't use.   It also felt like the machine gun(?) regularly misfired (or the bullet had a collision issue with my character.     The different enemie AI's were solid and I love the trying to juggle targets and weapons.   Really cool and well implemented concept.   You should definitely expand on this.