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(1 edit) (+1)

The idea is interesting, and I like how the UI shows in which state you are. However, I would like it to be more clear when the state switches. Maybe there can be some UI that is shown just below the player character, to make it easy to see in which state you are. I also wish the gun would just auto reload. It's a pain having to do it manually.

In the screenshots I see that there is an ammo counter, but I didn't notice it whilest playing the game. My advice would definitely be not to have almost all of the UI crammed into one corner of the screen. Have the health on the left, ammo on the right, score top middle (already the case), and the current state UI top bottom.

On my first try the movement was bugged (couldn't move even when in the move state). This was luckily fixed by reloading the page. I think it was because my mouse was configured for left handed use, since I switched it back to right handed before trying again.

Well, thanks so much for your honest feedback! Thanks for the advices about the UI, I tried to make it as clear as possible when the state changes, although I was concerned if it was enough.

About the amo counter and health, I wasn't happy of the result, although I hadn't enough time to do what I really wanted to do (I wanted to do something like enter the Guengon, hope you know what I mean.

With your bug of not be able to walk in the first place... I don't really know what happened there, because all my play testers didn't get such issues. Thanks for mentioning tho.

Oh, and really thanks so much for playing!