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Good take on the theme. There were other game that went for manual task that get out of control, but you got one that is original. The game itself need to be re balance, because I was wondering how I could possibly lose and then, all of a sudden, it spawn so many cheese that the jaws of the character could no longer close. It's funny when it happen, but it isn't really link to the skill of the player (or maybe you have to not take too much at the same time ?) Anyway, nice physic base gameplay too, it's always entertaining.

Technically, the visual art is fine, the music was well picked and didn't loop too soon, the game was easy to understand and sfx were well integrated. Didn't encounter any serious bug. So good job overall !

So the way it works is that each time you swallow something successfully the rate increases a tiny bit. Which causes a runaway effect as more stuff spawns the more you eat. The more you eat the more stuff spawns. It's meant to loop back to the theme.