I certainly like where you're going with it. Obviously the 48-hour constraint left everybody wanting for more features to finish off a game. If you keep running with this idea I'd say it's important to cue the player a bit more.
The awkward staring was actually really interesting -- and I felt like it was intentional for the effect of parading around the fact that I sucked and also lost -- but at some point in attempting to reset, I managed to get to a close-up of the locket looping on character death [and making more grunting noises than my entire jam submission]. It just felt unclear whether I was supposed to do something else or I was supposed to be unable to do anything.