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This is one of the best executions of "controls change every some time", but still don't really like it. Don't get me wrong, the game is nice, but there's something so punishing about it.

Punishment as always can be fixed with power ups. How about every time a key is changing You gain one something for example heal heart, give new heart resistance to some damage, being able to defeat some obstacles, bring back one key, etc?

thanks a lot :) I agree with you, maybe I will add a shield everytime u break a button (timed shield) or something :)