Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey, this was a neat little concept for a game. I had two things I struggled with throughout my play session though. The first being, the text in the UI is really, really small. I found myself leaning forward in my chair squinting trying to read the text. I didn't understand what it was trying to tell me at first until I started button mashing, then I finally got that it was telling me the directions and jump buttons to press to move. Making UI elements more readible and understandable would help a lot for me. 

Also, I know the theme of the jam was "out of control". But I found the controls to be kind of unintuitive. I think the concept of randomly generating the controls at a random interval can work, I just think some of the combinations were really weird for me to do with my hands. For example, I once had to press "1" for left, "0" for right, and right control to jump. There's really not a comfortable way to position my right hand in a way that makes that comfortable to control. I understand the random controls were meant to fit the theme, but I found the placement of my hands more annoying at times rather than fun. 

That being said, when I got random controls that felt better with my hand positioning, I thought the game was a lot more fun. I enjoyed traversing the terrain and trying to overcome different obstacles. I wish there was a little more to the level design to mix it up a bit. Maybe different types of terrain that give different status effects? Just something to mix it up a bit so it isn't just the same jumping the entire time. 

Overall, I think it was a fun experience. I enjoyed it :)