I liked the art style and the ending. The main mechanic seems like it has potential (and it has similarities to a mechanic that I thought of but decided against because it didn't work with my other ideas very well), but I never actually felt like I was in any danger of actually running out of control, and the levels felt maybe a bit too straightforward/easy. The main thing I had trouble with was on the second level accidentally making a copy that I couldn't control in the place where I wanted the character that I controlled to be; maybe some sort of indication of what's me vs. a copy would be helpful?