I've been working on the core rules and character creation stuff. I've now got four Poltergeist Forms, which are kind of like Failed Careers in Electric Bastionland. Every character rolls their abilities (except Karma, I've decided at least until I've tested it out to have Karma default to 3 for new characters), a career (broad category), a regular special item (I've only written a few so far), and a Poltergeist Form. For their Poltergeist Form, they roll 1 Quirk, 2 Starting Karmic Attachments, 1 Reincarnation Ritual, and 2 Poltergeist Items or Abilities.
I hope the Poltergeist Forms as concepts are coherent and interesting and not too... I dunno, intense (?)
https://docs.google.com/spreadsheets/d/1qTv_n0nQIe8TnBhz31TySZhRAWE8PajlY2f8BOSi...