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(2 edits)

This was a neat concept and perhaps felt the most "out of control" of all the games I've played this jam. Having said that, there were definitely times when it was a little too chaotic to handle (I'm looking at you multi-ball!). Whilst there is also a clear case of 'developer art', I thought the artwork actually worked really well amongst the chaos and helped to clarify a lot of what was going on for me. You have a really fun idea here, and should definitely consider carrying on development after the jam. With some balance tweaks and polish you could have a really fun little mobile game :)

Great work, keep it up!