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If this were polished up a bit it could be really good. I feel like it's a little bit too slow-paced.

It also doesn't feel like there's a whole lot of decision-making involved. That is to say, I never felt like the different lengths of trains really mattered except when it came to the smallest vs largest. Otherwise you can mostly treat all the trains in the same way.

It feels like there's a certain pattern of using the gates that can keep going forever.

A lack of a distinct goal is what I think brings this game down the most. Maybe if each train was carrying a different piece of cargo that had to be delivered in a certain time limit or order, it would feel a bit more challenging and complete.

Overall, very good presentation, but needs some refinement in the mechanics.

ok I am planning to improve that... I made the trains a lot faster and polished things up a bit I am planning to do a mobile version...and yeah good IDea about the goal of the cargo

I will try implementing this idea as well

I addition...I was thinking about making it like you control a player that will move around and then he will open and close gates maybe add some chalenging stuff like weather conditions rivers hills traps....even local multiplayer. 

What do you think?