Game was quite fun, with suprisingly good mesh of sound and music.
Loved the consideration of adding more than one type of attack animation.
But,
- The ending screen. I am sure you already know, the game does not end when the ending screen appears and the score keeps tallying if the player continues the game.
- Not very sure how this fits the theme of the Jam. Just feels like a normal hack and slash to me.
- Adding powerups or some sort progression in difficulty would be nice. Stuff like walking down a corridor with tougher and tougher ninjas and ultimately facing a boss ninja would be quite fun, something like a bullet hell but with ninjas.
- Have you considered using a discreet life system rather than a life bar? Usually when you use a linear life bar, you benefit from varying damage counters informing the player to manage their health at a more precise level. But using discreet health is more preferable in bullet hell and hack-and-slash games, because the damage amount does not matter, only the fact that you got hit. This gives the player better understanding of how much health they have to deal with.
- Adding a cooldown or resource for blocking ninja stars would make the game more challenging. Currently the game feels too easy with the ability to block almost all obstacles in your way, dying is really tough, but killing is not too risky.