Did a bit more datawonkery, including translating the TT stat builds to the game.
An advantage of the stat system we're mangling to resemble valor is that the growth curves are usually very simple to automatically generate within RPGMaker; each character wants to raise their two most important stats by 1 each time they level, so that's as simple as plugging in (1+7) at Lv 1 to (99+7) at Lv 99. This breaks down with the more granular HP and ST (Stamina; basically MP) but the growths for most other stats are simple and need only minor tweaking to just math out.
Also, some of the characters literally never gain any points in any stats from their base value, so you have the amusing situation of Alesha having 5 Agility at first level and extrapolating that out to... 5 Agility at 99th level.
Also did some idiot checking of one of the Chinese-derived terms running around and discovered that I had gotten it wrong... in a way that it would be entertaining for the American server to also get wrong, while Morgan "Ace Striker" Zhu screams internally every time the non-Cantonese speakers mangle it.
I'm dead tired, it's 4:20 am where I am (nice), and I'm going to sleep very soon.