Version 0.4.1.9
-It's been a while since the last update. I do intend to maintain a higher frequency of updates in the future.
-The ball bounce physics have been modified to reflect both the infinite plane bounce formula that it has been using up to this point as well as a new theorem that will compare the balls position to the object it is bouncing off of in specific cases. This should improve gameplay by a significant margin as the player now has near direct control of the ball.
-The ball has been sped up due to review of source creative material. Playing classic Breakout and Arkanoid styled games and receiving some peer review made it very apparent that TETRARKHOUT is currently lacking in difficulty. There shall be more changes to address this in the future as well.
-There have been new sound effects added to the reset warp.
As always I am extremely grateful to those who have purchased and are actively playing TETRARKHOUT. I cannot stress enough how important it is to me that you remain fairly critical of the game both for it's content and it's gameplay and provide feedback to me on both these fronts. The game can only get better from here as I begin to shift more towards content creation, and with your help even more greatness can be achieved.