The game had a calming vibe to it yet the music also gave it a hint of urgency. I assumed it had something to do with the trashbags but I couldn't figure out how to stop them especially since they tended to block pathways :( The art was done really well and I definitely hope you expand on this game, especially with that grab mechanic.
Viewing post in octopus (oubliette #5) jam comments
being honest, i probably won't expand on this game, primarily because i am a great fool who has no capacity to work on making things better, only making new things exist... i do plan to build on top of a lot of the things i've learned, but who knows what form that will take.
thank you very much for your kind comments and for giving my game a try :) i think the calming vibe + a hint of urgency is something i find really valuable myself although i only realized it today, and i like that you pointed it out.