First of all, I’m quite impressed with the art in this game, the characters look great and the audio design makes the mechanics feel good.
I do have a few points of feedback:
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The regain control mechanic seems to either just waste some time if you’re away from enemies or is a death sentence if you’re near them. Furthermore binding it to ‘J’ (instead of space which was already used earlier in the game for the menu) makes for some akward hand placement.
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At first I figured being spotted means game over, so I was very careful, but when I saw how slow the guards actually were I was able to pretty much run past them quite often.
What I think you have going for you with this concept is the distractability of the protagonist as well as the barking with specific objects, I think you should focus on making those mechanics much more important, for example guards are faster, but it takes them a while to actually notice you, so being distracted near them wouldnt be a death sentence, but you also wouldn’t be able to run past them.