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Thanks for the feedback!

Can you confirm on which device/browser you got the fullscreen issue?


Losing back to the previous day was intended, mainly because the VFX get really tough in the end, especially in the hardest mode, so I felt it a good idea to step down before trying it full power again. The decision comes in part from the fact that the intensity of the VFX has a share of random: a first step that would be too easy wouldn't allow the player to... gain the skills necessary to overcome the VFX in the higher levels...  or so I thought at the time.

Also, it adds to the boredom/frustration, which is the central theme of the game. If I were true to the spirit of the game, I would have made a game over busted or infected on each fail, but I was seriously concerned noone would endure it to the end! ^^'

Each fail gets a point penalty. Aside from that, the score isn't really meaningful. But it gets red when you're setting a new highscore, and I love that feeling! lol

The game evolved a lot during development, there was no initial plan, and I probably took a lot of bad decisions along the way! But it was fun and kept me busy during confinement. ;)
Cheers

The browser is Firefox, the device is a desktop I built from parts so I can't exactly offer a model number (but desktop rather than mobile, anyway - I hope that helps).

The step back a level definitely makes sense for the game - I mostly mentioned it just because I'd also run into the problem that necessitated switching in and out of fullscreen. I might actually come back and try for a highscore, or on a higher difficulty!