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Day Nine

So today I decided to push full force on environment art for my main world, because I'd really like to have it before I start building levels, but what I learned is I might suck really, really bad at environment art. I spent all day iterating on a tileset, and ultimately I'm happy enough with where I landed, but it became clear quickly that I've never really made a tileset before , because I keep loading it into Unity and then realizing that there's some sort of directional tile I left out. Anyway, here's pretty much all I have to show for the day:

You may have noticed there's a idle sprite for the player there too, which I threw together as well, just to have something other than tiny purple powerstance man, but I'm not too sure where I'm going with the player character yet. So that's about it for day nine. Starting to feel a mounting anxiety about how much I have left I want to do, and how that relates to how much time I have left before the end of the jam. Not being too hard on myself though, as I've been learning basically every step of the way. Hoping to have more time to work during the week coming up than I had last week, and to get my alternate world tilesets knocked together and start writing music!

Also want to make time to catch up on how everyone else's progress is going, as a whole day agonizing over individual pixels has me thinking maybe a breath or two away from my own project might do me some good, deadlines or not.