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(+1)

There currently isn't a way to acquire more missles. I thought about having the buildings drop them, and having the dropped missles tween to your ship, but I had a few people play test it and no one mentioned running out of missles. Bit of an oversight I suppose... oops xD

The spatial awareness is an issue I ran into personally. It can be difficult to reorient yourself. I thought about adding a 3D map in the cockpit. However I didn't account for that in my original time budget. I maybe could of pulled it off, but instead spent the extra unallocated time polishing up some things. Next time I'll consider game play over polish, should a similar situation present itself.

Thank you for your feedback. It's extremely valuable in learning to develop quality games!

Depending on the time constraints, if not a lot of other people have the same issues as I did with the missile count and the orientation, then maybe it would be better to spend the time on polish, which will make the game better for a lot of people, rather than adding/fixing something that only someone like me would find beneficial. Idk. It's up to you.

(+1)

Fair point, however for me this is all a learning experience. I personally value any and all criticism. Even more-so if it has merit. I believe yours does.

I don't just want to learn to develop games, that's the easy part. I want to learn to develop GREAT games. Other gamers insight is extremely important for that to occur.

In hindsight, I feel the additional features would of helped more than the polish did in this case. Ultimately though, a great game needs both :)