Little dizzy wow. That wasn't my intention, sorry! Interesting though, something lesser thought of to consider during development.
By mistake I initially had the laser rigid bodies collide with the ship, which caused you to spin violently out of control. I thought it was pretty funny. However it made the ship extremely hard to control and clearly wasn't intended.
About the missles... Yeah, that was a bit of an oversight. No one mentioned it during play testing so I assumed it wouldn't be an issue. My mistake.
Appreciate the feedback, especially regarding the dizzy aspect. I personally play lots of VR games and rarely if ever get dizzy, even in extreme situations. I hadn't really considered it in a desktop game. Valuable perspective, thank you!