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LOG 2

After weeks of work I can finally sit down and write about the devlog.  The game is still under construction and going well. 

Today I'll focus on the controls of the game.

Building the player's mechanics was easy, as it includes basic movements like moving left and right, jumping and double jumping. The issues started when I tried to adapt the mouse movement so the player can point using virtual buttons/joysticks for mobile phones. Using the mouse is very easy, but changing the script to use virtual joysticks took a while and a lot of twiking, but in the end the time spent has been useful to end up with a good joystick control.

The virtual buttons are placed in a position that can be easily accessed and that will not bother while playing.

The movement button only moves forward and backwards and it doesn't include the aiming or jumoing action of the player. The reason for doing so is because aiming while moving would make  both shooting and moving slow and sloppy, therefore making the game hard to play and very frustrating for the player. 

The jump button includes double jump action to reach higher platforms and protect yourself from different enemies.

In the video below you can see all the features, mentioned before, in action :)


Stay tuned for more and if you want to know more about the development of the game remember to also follow me on YouTube and Instagram :)