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Day 10:

Wow, so there's 4 days left?

Since the last day, I fixed the camera movement. Instead of the complicated method I did with raycasts, I instead opted for manually calculating rotations on the camera based on the mouse position. Here's how the code looks like:

You might be wondering what the weird formula is. This calculates a smooth rotation speed so that closer the mouse is to the edge of the screen, the faster the camera rotates. I got the formula by going on some online curve-fitting calculator and inserting points to match the curve I wanted.

I also fixed the ships. Here's how they look now:


Finally, I came up with a simple design for a logging camp:



I already have 2 types of trees designed, so I need to just insert all of them into the game.

So far, I'm still missing about 5 cards! I might have to put them in with minimal visuals to meet the deadline. Otherwise, the game is coming together pretty well.