Day 10:
Wow, so there's 4 days left?
Since the last day, I fixed the camera movement. Instead of the complicated method I did with raycasts, I instead opted for manually calculating rotations on the camera based on the mouse position. Here's how the code looks like:
You might be wondering what the weird formula is. This calculates a smooth rotation speed so that closer the mouse is to the edge of the screen, the faster the camera rotates. I got the formula by going on some online curve-fitting calculator and inserting points to match the curve I wanted.
I also fixed the ships. Here's how they look now:
Finally, I came up with a simple design for a logging camp: